namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferSlotArray
// TODO: move to BufferQueue
public const int NumBufferSlots = 0x40;
public const int MaxAcquiredBuffers = NumBufferSlots - 2;
public const int InvalidBufferSlot = -1;
private readonly BufferSlot[] _raw = new BufferSlot[NumBufferSlots];
public BufferSlotArray()
for (int i = 0; i < _raw.Length; i++)
_raw[i] = new BufferSlot();
}
public BufferSlot this[int index]
get => _raw[index];
set => _raw[index] = value;
public int Length => NumBufferSlots;