using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
class ThreadedSampler : ISampler
private readonly ThreadedRenderer _renderer;
public ISampler Base;
public ThreadedSampler(ThreadedRenderer renderer)
_renderer = renderer;
}
public void Dispose()
_renderer.New<SamplerDisposeCommand>().Set(new TableRef<ThreadedSampler>(_renderer, this));
_renderer.QueueCommand();