using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class StructuredProgramInfo
public List<StructuredFunction> Functions { get; }
public HashSet<IoDefinition> IoDefinitions { get; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
public StructuredProgramInfo(bool precise)
Functions = [];
IoDefinitions = [];
if (precise)
HelperFunctionsMask |= HelperFunctionsMask.Precise;
}