2024-02-22 16:58:33 -03:00
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using Ryujinx.Audio;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.Horizon.Common;
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using Ryujinx.Horizon.Sdk.Sf;
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using Ryujinx.Horizon.Sdk.Sf.Hipc;
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using System;
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using System.Buffers;
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namespace Ryujinx.Horizon.Sdk.Audio.Detail
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{
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partial class AudioRenderer : IAudioRenderer, IDisposable
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{
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private readonly AudioRenderSystem _renderSystem;
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private int _workBufferHandle;
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private int _processHandle;
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public AudioRenderer(AudioRenderSystem renderSystem, int workBufferHandle, int processHandle)
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{
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_renderSystem = renderSystem;
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_workBufferHandle = workBufferHandle;
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_processHandle = processHandle;
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}
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[CmifCommand(0)]
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public Result GetSampleRate(out int sampleRate)
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{
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sampleRate = (int)_renderSystem.GetSampleRate();
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return Result.Success;
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}
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[CmifCommand(1)]
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public Result GetSampleCount(out int sampleCount)
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{
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sampleCount = (int)_renderSystem.GetSampleCount();
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return Result.Success;
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}
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[CmifCommand(2)]
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public Result GetMixBufferCount(out int mixBufferCount)
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{
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mixBufferCount = (int)_renderSystem.GetMixBufferCount();
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return Result.Success;
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}
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[CmifCommand(3)]
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public Result GetState(out int state)
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{
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state = _renderSystem.IsActive() ? 0 : 1;
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return Result.Success;
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}
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[CmifCommand(4)]
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public Result RequestUpdate(
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Audio rendering: reduce memory allocations (#6604)
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl
* - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory
- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
- remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
- implement IWritableBlock
- add virtual GetReadOnlySequence() with coalescing of contiguous segments
- add virtual GetSpan()
- add virtual GetWritableRegion()
- add abstract IsMapped()
- add virtual MapForeign(ulong, nuint, ulong)
- add virtual Read<T>()
- add virtual Read(ulong, Span<byte>)
- add virtual ReadTracked<T>()
- add virtual SignalMemoryTracking()
- add virtual Write()
- add virtual Write<T>()
- add virtual WriteUntracked()
- add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl
* add PagedMemoryRange enumerator types, use them in IVirtualMemoryManager implementations to consolidate page-handling logic and add a new capability - the coalescing of pages for consolidating memory copies and segmentation.
* new: more tests for PagedMemoryRangeCoalescingEnumerator showing coalescing of contiguous segments
* make some struct properties readonly
* put braces around `foreach` bodies
* encourage inlining of some PagedMemoryRange*Enumerator members
* DynamicRingBuffer:
- use ByteMemoryPool
- make some methods return without locking when size/count argument = 0
- make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte
- change Read(byte[]...) to Read(Span<byte>...)
- change Write(byte[]...) to Write(Span<byte>...)
* change IAudioRenderer.RequestUpdate() to take a ReadOnlySequence<byte>, enabling zero-copy audio rendering
* HipcGenerator: support ReadOnlySequence<byte> as IPC method parameter
* change IAudioRenderer/AudioRenderer RequestUpdate* methods to take input as ReadOnlySequence<byte>
* MemoryManagerHostTracked: use rented memory when contiguous in `GetWritableRegion()`
* rebase cleanup
* dotnet format fixes
* format and comment fixes
* format long parameter list - take 2
* - add support to HipcGenerator for buffers of type `Memory<byte>`
- change `AudioRenderer` `RequestUpdate()` and `RequestUpdateAuto()` to use Memory<byte> for output buffers, removing another memory block allocation/copy
* SplitterContext `UpdateState()` and `UpdateData()` smooth out advance/rewind logic, only rewind if magic is invalid
* DynamicRingBuffer.Write(): change Span<byte> to ReadOnlySpan<byte>
2024-04-07 17:07:32 -04:00
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[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Memory<byte> output,
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[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Memory<byte> performanceOutput,
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[Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySequence<byte> input)
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2024-02-22 16:58:33 -03:00
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{
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2024-04-08 20:26:47 -03:00
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using MemoryHandle outputHandle = output.Pin();
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using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
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2025-01-26 15:19:33 -06:00
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Result result = new((int)_renderSystem.Update(output, performanceOutput, input));
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2024-02-22 16:58:33 -03:00
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return result;
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}
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[CmifCommand(5)]
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public Result Start()
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{
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_renderSystem.Start();
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return Result.Success;
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}
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[CmifCommand(6)]
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public Result Stop()
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{
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_renderSystem.Stop();
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return Result.Success;
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}
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[CmifCommand(7)]
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public Result QuerySystemEvent([CopyHandle] out int eventHandle)
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{
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ResultCode rc = _renderSystem.QuerySystemEvent(out IWritableEvent systemEvent);
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eventHandle = 0;
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if (rc == ResultCode.Success && systemEvent is AudioEvent audioEvent)
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{
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eventHandle = audioEvent.GetReadableHandle();
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}
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return new Result((int)rc);
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}
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[CmifCommand(8)]
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public Result SetRenderingTimeLimit(int percent)
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{
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_renderSystem.SetRenderingTimeLimitPercent((uint)percent);
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return Result.Success;
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}
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[CmifCommand(9)]
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public Result GetRenderingTimeLimit(out int percent)
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{
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percent = (int)_renderSystem.GetRenderingTimeLimit();
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return Result.Success;
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}
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[CmifCommand(10)] // 3.0.0+
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public Result RequestUpdateAuto(
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Audio rendering: reduce memory allocations (#6604)
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl
* - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory
- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
- remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
- implement IWritableBlock
- add virtual GetReadOnlySequence() with coalescing of contiguous segments
- add virtual GetSpan()
- add virtual GetWritableRegion()
- add abstract IsMapped()
- add virtual MapForeign(ulong, nuint, ulong)
- add virtual Read<T>()
- add virtual Read(ulong, Span<byte>)
- add virtual ReadTracked<T>()
- add virtual SignalMemoryTracking()
- add virtual Write()
- add virtual Write<T>()
- add virtual WriteUntracked()
- add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl
* add PagedMemoryRange enumerator types, use them in IVirtualMemoryManager implementations to consolidate page-handling logic and add a new capability - the coalescing of pages for consolidating memory copies and segmentation.
* new: more tests for PagedMemoryRangeCoalescingEnumerator showing coalescing of contiguous segments
* make some struct properties readonly
* put braces around `foreach` bodies
* encourage inlining of some PagedMemoryRange*Enumerator members
* DynamicRingBuffer:
- use ByteMemoryPool
- make some methods return without locking when size/count argument = 0
- make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte
- change Read(byte[]...) to Read(Span<byte>...)
- change Write(byte[]...) to Write(Span<byte>...)
* change IAudioRenderer.RequestUpdate() to take a ReadOnlySequence<byte>, enabling zero-copy audio rendering
* HipcGenerator: support ReadOnlySequence<byte> as IPC method parameter
* change IAudioRenderer/AudioRenderer RequestUpdate* methods to take input as ReadOnlySequence<byte>
* MemoryManagerHostTracked: use rented memory when contiguous in `GetWritableRegion()`
* rebase cleanup
* dotnet format fixes
* format and comment fixes
* format long parameter list - take 2
* - add support to HipcGenerator for buffers of type `Memory<byte>`
- change `AudioRenderer` `RequestUpdate()` and `RequestUpdateAuto()` to use Memory<byte> for output buffers, removing another memory block allocation/copy
* SplitterContext `UpdateState()` and `UpdateData()` smooth out advance/rewind logic, only rewind if magic is invalid
* DynamicRingBuffer.Write(): change Span<byte> to ReadOnlySpan<byte>
2024-04-07 17:07:32 -04:00
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[Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Memory<byte> output,
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[Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Memory<byte> performanceOutput,
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[Buffer(HipcBufferFlags.In | HipcBufferFlags.AutoSelect)] ReadOnlySequence<byte> input)
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2024-02-22 16:58:33 -03:00
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{
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return RequestUpdate(output, performanceOutput, input);
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}
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[CmifCommand(11)] // 3.0.0+
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public Result ExecuteAudioRendererRendering()
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{
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return new Result((int)_renderSystem.ExecuteAudioRendererRendering());
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}
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[CmifCommand(12)] // 15.0.0+
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public Result SetVoiceDropParameter(float voiceDropParameter)
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{
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_renderSystem.SetVoiceDropParameter(voiceDropParameter);
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return Result.Success;
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}
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[CmifCommand(13)] // 15.0.0+
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public Result GetVoiceDropParameter(out float voiceDropParameter)
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{
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voiceDropParameter = _renderSystem.GetVoiceDropParameter();
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return Result.Success;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_renderSystem.Dispose();
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if (_workBufferHandle != 0)
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{
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HorizonStatic.Syscall.CloseHandle(_workBufferHandle);
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_workBufferHandle = 0;
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}
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if (_processHandle != 0)
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{
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HorizonStatic.Syscall.CloseHandle(_processHandle);
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_processHandle = 0;
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}
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}
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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