[HLE] Added "null" check for isAtRest (ryubing/ryujinx!287)
See merge request ryubing/ryujinx!287
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1 changed files with 6 additions and 1 deletions
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@ -584,8 +584,13 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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public bool isAtRest(int playerNumber)
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public bool isAtRest(int playerNumber)
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{
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{
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ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[playerNumber].InternalState;
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ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[playerNumber].InternalState;
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if (currentNpad.StyleSet == NpadStyleTag.None)
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{
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return true; // it will always be at rest because it cannot move.
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}
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ref SixAxisSensorState storage = ref GetSixAxisSensorLifo(ref currentNpad, false).GetCurrentEntryRef();
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ref SixAxisSensorState storage = ref GetSixAxisSensorLifo(ref currentNpad, false).GetCurrentEntryRef();
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float acceleration = Math.Abs(storage.Acceleration.X)
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float acceleration = Math.Abs(storage.Acceleration.X)
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