* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call |
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|---|---|---|
| .. | ||
| NvMapAlloc.cs | ||
| NvMapCreate.cs | ||
| NvMapFree.cs | ||
| NvMapFromId.cs | ||
| NvMapGetId.cs | ||
| NvMapHandle.cs | ||
| NvMapHandleParam.cs | ||
| NvMapIoctl.cs | ||
| NvMapParam.cs | ||