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Blender
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
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ComputeDraw
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GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2024-05-19 16:53:37 -03:00 |
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ConditionalRendering.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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ConstantBufferUpdater.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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DrawManager.cs
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GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2024-05-19 16:53:37 -03:00 |
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DrawState.cs
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Fix vertex buffer size when switching between inline and state draw parameters (#6101)
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2024-01-14 09:37:19 +01:00 |
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IbStreamer.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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IndirectDrawType.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
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RenderTargetUpdateFlags.cs
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GPU: Discard data when getting texture before full clear (#5719)
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2023-09-25 23:07:03 +02:00 |
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SemaphoreUpdater.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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SpecializationStateUpdater.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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StateUpdater.cs
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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2024-04-22 15:05:55 -03:00 |
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StateUpdateTracker.cs
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Make HLE project AOT friendly (#7085)
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2024-08-31 11:39:26 -03:00 |
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ThreedClass.cs
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Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
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2023-12-04 20:30:19 +01:00 |
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ThreedClassState.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |