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BackgroundDiskCacheWriter.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
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BinarySerializer.cs
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Avoid inexact read with 'Stream.Read' (#6847)
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2024-06-02 22:16:48 +02:00 |
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CompressionAlgorithm.cs
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misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841)
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2024-05-26 20:06:41 +02:00 |
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DiskCacheCommon.cs
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misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841)
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2024-05-26 20:06:41 +02:00 |
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DiskCacheGpuAccessor.cs
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Add support for bindless textures from storage buffer on Vulkan (#6721)
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2024-05-14 16:47:16 +02:00 |
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DiskCacheGuestStorage.cs
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misc: Collapse XXHash128 into Hash128.
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2024-10-12 21:39:30 -05:00 |
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DiskCacheHostStorage.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
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DiskCacheLoadException.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
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DiskCacheLoadResult.cs
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Add support for large sampler arrays on Vulkan (#6489)
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2024-04-07 18:25:55 -03:00 |
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DiskCacheOutputStreams.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
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GuestCodeAndCbData.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
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ParallelDiskCacheLoader.cs
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Only delay shader translation on Metal (#480)
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2025-01-01 00:18:17 -06:00 |
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ShaderBinarySerializer.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |