Ryujinx/src/Ryujinx.Graphics.Gpu/Shader/DiskCache
Otozinclus 37c165e9fc
Only delay shader translation on Metal (#480)
This way the Arbitrary Shader Translation Delay hack will no longer
affect shader loading when using Vulkan.
2025-01-01 00:18:17 -06:00
..
BackgroundDiskCacheWriter.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
BinarySerializer.cs Avoid inexact read with 'Stream.Read' (#6847) 2024-06-02 22:16:48 +02:00
CompressionAlgorithm.cs misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841) 2024-05-26 20:06:41 +02:00
DiskCacheCommon.cs misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841) 2024-05-26 20:06:41 +02:00
DiskCacheGpuAccessor.cs Add support for bindless textures from storage buffer on Vulkan (#6721) 2024-05-14 16:47:16 +02:00
DiskCacheGuestStorage.cs misc: Collapse XXHash128 into Hash128. 2024-10-12 21:39:30 -05:00
DiskCacheHostStorage.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
DiskCacheLoadException.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
DiskCacheLoadResult.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
DiskCacheOutputStreams.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
GuestCodeAndCbData.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ParallelDiskCacheLoader.cs Only delay shader translation on Metal (#480) 2025-01-01 00:18:17 -06:00
ShaderBinarySerializer.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00