Ryujinx/src/Ryujinx.Graphics.GAL/Multithreading/Commands
gdkchan 3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00
..
Buffer editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
CounterEvent editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ImageArray Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
Program editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Renderer Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
Sampler editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Texture editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureAndSamplerArray Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
Window editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BarrierCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BeginTransformFeedbackCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ClearBufferCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ClearRenderTargetColorCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ClearRenderTargetDepthStencilCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
CommandBufferBarrierCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
CopyBufferCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DispatchComputeCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DrawCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DrawIndexedCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DrawIndexedIndirectCommand.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
DrawIndexedIndirectCountCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DrawIndirectCommand.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
DrawIndirectCountCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DrawTextureCommand.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
EndHostConditionalRenderingCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
EndTransformFeedbackCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IGALCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetAlphaTestCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetBlendStateAdvancedCommand.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
SetBlendStateCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetDepthBiasCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetDepthClampCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetDepthModeCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetDepthTestCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetFaceCullingCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetFrontFaceCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetImageArrayCommand.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
SetImageCommand.cs Vulkan: Improve texture barrier usage, timing and batching (#6240) 2024-02-17 00:21:37 -03:00
SetIndexBufferCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetLineParametersCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetLogicOpStateCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetMultisampleStateCommand.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
SetPatchParametersCommand.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
SetPointParametersCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetPolygonModeCommand.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
SetPrimitiveRestartCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetPrimitiveTopologyCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetProgramCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetRasterizerDiscardCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetRenderTargetColorMasksCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetRenderTargetsCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetScissorsCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetStencilTestCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetStorageBuffersCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetTextureAndSamplerCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetTextureArrayCommand.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
SetTransformFeedbackBuffersCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetUniformBuffersCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetUserClipDistanceCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetVertexAttribsCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetVertexBuffersCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetViewportsCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureBarrierCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureBarrierTiledCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TryHostConditionalRenderingCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TryHostConditionalRenderingFlushCommand.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00