* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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| .. | ||
| NvHostAsGpu | ||
| NvHostChannel | ||
| NvHostCtrl | ||
| NvHostCtrlGpu | ||
| NvMap | ||
| NvDeviceFile.cs | ||
| NvInternalResult.cs | ||