Ryujinx/src/Ryujinx.HLE/Debugger/IDebuggableProcess.cs
GreemDev 247e2e03d6 gdb: More cleanup changes
- Move the message handler into its debugger class part,
- Move all message types into one file and collapse 3 of the ones with no data into a generic, stateless message with a single property being its type,
- Add an Fpscr helper property on IExecutionContext along with a comment about what Fpscr is (similar to the other registers in there)
- Moved the Rcmd helpers (such as GetRegisters, GetMinidump, etc) into a dedicated Debugger class part,
- Fixed the double-collection (ToArray being called twice) in GetThreadUids & GetThread in KProcess
2025-10-19 04:26:12 -05:00

21 lines
653 B
C#

using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Memory;
namespace Ryujinx.HLE.Debugger
{
internal interface IDebuggableProcess
{
void DebugStop();
void DebugContinue();
void DebugContinue(KThread thread);
bool DebugStep(KThread thread);
KThread GetThread(ulong threadUid);
bool IsThreadPaused(KThread thread);
public void DebugInterruptHandler(IExecutionContext ctx);
IVirtualMemoryManager CpuMemory { get; }
ulong[] ThreadUids { get; }
DebugState DebugState { get; }
void InvalidateCacheRegion(ulong address, ulong size);
}
}