- Move the message handler into its debugger class part, - Move all message types into one file and collapse 3 of the ones with no data into a generic, stateless message with a single property being its type, - Add an Fpscr helper property on IExecutionContext along with a comment about what Fpscr is (similar to the other registers in there) - Moved the Rcmd helpers (such as GetRegisters, GetMinidump, etc) into a dedicated Debugger class part, - Fixed the double-collection (ToArray being called twice) in GetThreadUids & GetThread in KProcess
21 lines
653 B
C#
21 lines
653 B
C#
using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.Memory;
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namespace Ryujinx.HLE.Debugger
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{
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internal interface IDebuggableProcess
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{
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void DebugStop();
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void DebugContinue();
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void DebugContinue(KThread thread);
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bool DebugStep(KThread thread);
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KThread GetThread(ulong threadUid);
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bool IsThreadPaused(KThread thread);
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public void DebugInterruptHandler(IExecutionContext ctx);
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IVirtualMemoryManager CpuMemory { get; }
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ulong[] ThreadUids { get; }
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DebugState DebugState { get; }
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void InvalidateCacheRegion(ulong address, ulong size);
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}
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}
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