* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump |
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|---|---|---|
| .. | ||
| DrawParametersReplace.cs | ||
| ForcePreciseEnable.cs | ||
| ITransformPass.cs | ||
| SharedAtomicSignedCas.cs | ||
| SharedStoreSmallIntCas.cs | ||
| ShufflePass.cs | ||
| TexturePass.cs | ||
| TransformPasses.cs | ||
| VectorComponentSelect.cs | ||