* Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements |
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| .. | ||
| Engine | ||
| Image | ||
| Memory | ||
| Shader | ||
| State | ||
| ClassId.cs | ||
| Constants.cs | ||
| DmaPusher.cs | ||
| GpuContext.cs | ||
| GraphicsConfig.cs | ||
| MacroInterpreter.cs | ||
| MethodParams.cs | ||
| NvGpuFifo.cs | ||
| NvGpuFifoMeth.cs | ||
| Ryujinx.Graphics.Gpu.csproj | ||
| Window.cs | ||