* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute |
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|---|---|---|
| .. | ||
| FileSystemProxy | ||
| Types | ||
| IDeviceOperator.cs | ||
| IFileSystemProxy.cs | ||
| IFileSystemProxyForLoader.cs | ||
| IMultiCommitManager.cs | ||
| IProgramRegistry.cs | ||
| ISaveDataInfoReader.cs | ||
| ResultCode.cs | ||