Ryujinx/src/Ryujinx.Graphics.Shader/CodeGen/Spirv
2025-01-25 14:07:59 -06:00
..
CodeGenContext.cs misc: chore: Use explicit types in Shader project 2025-01-25 14:07:59 -06:00
Declarations.cs misc: chore: Use explicit types in Shader project 2025-01-25 14:07:59 -06:00
EnumConversion.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ImageDeclaration.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
Instructions.cs misc: chore: Use explicit types in Shader project 2025-01-25 14:07:59 -06:00
IoMap.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
OperationResult.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SamplerDeclaration.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
SpirvDelegates.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SpirvGenerator.cs misc: chore: Use explicit types in Shader project 2025-01-25 14:07:59 -06:00