Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time. More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456 |
||
|---|---|---|
| .. | ||
| Compute | ||
| Dma | ||
| GPFifo | ||
| InlineToMemory | ||
| MME | ||
| Threed | ||
| Twod | ||
| Types | ||
| ConditionalRenderEnabled.cs | ||
| DeviceStateWithShadow.cs | ||
| MmeShadowScratch.cs | ||
| SetMmeShadowRamControlMode.cs | ||
| ShaderTexture.cs | ||