* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex |
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|---|---|---|
| .. | ||
| HelperFunctions | ||
| Instructions | ||
| CodeGenContext.cs | ||
| Declarations.cs | ||
| DefaultNames.cs | ||
| GlslGenerator.cs | ||
| NumberFormatter.cs | ||
| OperandManager.cs | ||
| TypeConversion.cs | ||