* fix crash when Vulkan isn't available * add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure * adjustments per AcK77 |
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|---|---|---|
| .. | ||
| Applet | ||
| Controls | ||
| Helpers | ||
| Models | ||
| Renderer | ||
| ViewModels | ||
| Views | ||
| Windows | ||
* fix crash when Vulkan isn't available * add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure * adjustments per AcK77 |
||
|---|---|---|
| .. | ||
| Applet | ||
| Controls | ||
| Helpers | ||
| Models | ||
| Renderer | ||
| ViewModels | ||
| Views | ||
| Windows | ||