* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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|---|---|---|
| .. | ||
| NvGpuAS | ||
| NvGpuGpu | ||
| NvHostChannel | ||
| NvHostCtrl | ||
| NvMap | ||
| INvDrvServices.cs | ||
| NvFd.cs | ||
| NvHelper.cs | ||
| NvResult.cs | ||