Ryujinx/src/Ryujinx.HLE/HOS/Services/Ldn
Vudjun 6d8738c048
TESTERS WANTED: RyuLDN implementation (#65)
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
2024-11-11 16:06:50 -06:00
..
Lp2p editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Types TESTERS WANTED: RyuLDN implementation (#65) 2024-11-11 16:06:50 -06:00
UserServiceCreator TESTERS WANTED: RyuLDN implementation (#65) 2024-11-11 16:06:50 -06:00
IMonitorServiceCreator.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ISystemServiceCreator.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IUserServiceCreator.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
LdnConst.cs Add ldn_mitm as a network client for LDN (#5656) 2023-10-26 00:32:13 +02:00
NetworkInterface.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ResultCode.cs Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652) 2023-09-25 23:50:43 +02:00