* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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| .. | ||
| Acc | ||
| Am | ||
| Apm | ||
| Aud | ||
| Bsd | ||
| Caps | ||
| Friend | ||
| FspSrv | ||
| Hid | ||
| Lm | ||
| Mm | ||
| Nfp | ||
| Nifm | ||
| Ns | ||
| Nv | ||
| Pctl | ||
| Pl | ||
| Prepo | ||
| Set | ||
| Sfdnsres | ||
| Sm | ||
| Ssl | ||
| Time | ||
| Vi | ||
| IIpcService.cs | ||
| IpcService.cs | ||
| ServiceFactory.cs | ||